December 2004 Issue |
Beyond the numbersNancy SchultzThere is a way to take the character beyond those numbers and to show your GM (and maybe even yourself) what a wonderful character you have to play. Actually, several of them, and I'm going to touch on just a handful of them, and why I think they work, and what sort of players, GM's, and games that they may not work quite so well for. |
Bold Women in...Jennifer KnightonThis two part article discusses Bold Women in History and Bold Women in Gaming. |
Character Development: DwellingsMarinda DarnellHave you ever created your character to the extent that you have drawn out or created their house? Or maybe their place of business? If not, then you are missing out on a wonderful facet of character background and history that can be a lot of fun. |
It All Started...by Tonya FoustAn exclusive interview with artist and game designer – Susan Van Camp. |
Review: Creatures & Cultistsby Frances MoritzIt’s a fuggly job, but somebody’s got to do it.... |
Review: Ever Quest IIby Marinda DarnellEver Quest II is finally here. The wait has been long, and the final release much anticipated. Can Sony Online Entertainment live up to the expectation that thousands of die hard players had, or will EQ2 flop as a cheap imitation of the original? |
Through a character's eyesby Tonya FoustAn on-going set of short stories, written by the Lady Gamers, from the point of view of their characters.This month we explore the wide reaching universe of Massive Multi Player Online Role Playing Games (MMORPG) with a look inside the superhero realm in City of Heroes through the eyes of Selena. |