October 2004 Issue

Everything Old is New Again: a look at the New World of Darkness

by Nancy Schultz

This is not a review in the typical sense. By the time of publication, five reviews have appeared on RPG.net alone, and several others are scattered throughout Cyberspace. Rather, I intend to look at how the new World of Darkness compares to the old, both in terms of comparing the Storyteller system to the Storytelling system, and in terms of the New World of Darkness setting that is, at least in theory, devoid of the baggage of the old.

The Little People in GenCon's Exhibit Hall

by Frances Moritz

It's easy to walk through the exhibit hall and spot the big names – Wizards of the Coast, Upperdeck, White Wolf – they have the huge booths that just sprawl over large areas. Then there are the midsized booth, with names like Mayfair, Chessex, Looney Labs, Atlas Games, or West End... all names that most gamers recognize.
But what about the little booths? You know the ones – they have the smallest booths available, often because they're a new company with only one game to promote. Did you just walk on by without looking? You'd be surprised what you missed.

Where Are We Playing Today?

by Tonya Foust

A small game is not easy to find in a convention the size of GenCon. I play a game named Dragon Storm. Dragon Storm, even though it has been around for a few years, is not a widely played game. Despite that, Dragon Storm has a small but loyal following.
This year at GenCon we experienced an interesting shuffle. We had our game location changed three times, just on Saturday alone.

Where it all began

by Debbie Ginsberg

Like any good geeks, us lady gamers all had to begin somewhere. I asked my fellow writers how they got into this mess hobby to begin with, or at least what systems they were weaned on. Here’s what some of them had to say to me (or at least what they had to say in their bios)...

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